If they weren't going to bother adding water physics or a swimming animation, why not put the invisible wall at the waterline, like it is when you're playing Beach Comber? On the other hand, if they were going to let us get to the islet, why not let us access the entire islet? There's an invisible wall a few feet beyond where that little islet begins, which baffles me as to why they chose to put it there. Oh well, good thing the ocean's not just for lookin' at, let's go for a swi.
Now, I don't know what sort of imagery pops into your minds upon hearing the words 'ocean view', but I'm pretty sure it's a liiiiiiittle more picturesque than this:įunny, resorts don't usually adopt the namesake of their LEAST appealing aspect.
From hats that make our characters look like their hair is falling out, to a clunky interface that offers 0 consideration to controllers (just give us a cursor, ffs), Premium Escapes stand high and above everything else that makes us, as players, beg the question: Did you even F#&king TRY? Because for all I can tell, Digital Leisure's definition of the word 'Premium' includes nothing about the level of quality.